starsector console command mod. Once in the game, you can summon the console with control+backspace and enter your commands. starsector console command mod

 
 Once in the game, you can summon the console with control+backspace and enter your commandsstarsector console command mod Automated with data

An unofficial developer's console for Starsector. For the moment I have to check if the latest version of the mod solves the issue. It is one of those mods that is safe to turn on/off, so you can always add it to your game, change the market, save, remove the mod, continue. You need an alpha core. IrresponsibleWanker • 1 yr. 95. Nexerelin Support (For both Corvus and Random sectors mode) Commissioned Crews Support. A . You can get a list of all condition IDs with "list conditions", and a list of conditions on the current market by entering AddCondition or RemoveCondition without arguments. ii_caesar. It is fun now!!!!If you are playing with mods do List conditions with the Console command mod. Contribute to MilanTodorovic/Explore_the_galaxy development by creating an account on GitHub. Stop playing the game for months out of frustration trying to find good planets. This (along with many other settings) can be changed by running the Settings command. do this to make sure you're using the right command. New starting options when used without Nexerelin, including Pirate and Luddic Path. * Set intro splash name for person bounty fleets to the target person's name (can be toggled in settings. This is the first generation Janus Device created by Elissa Zal based on the theories developed by Scylla Coureuse, among others. If you want to use this mod with LunaLib, make sure it is up. Console Commands. 9a] Console Commands v3. Namingly Clear, and Clear ships. Requires. Its the DIY planets mod, it allows for terraforming planets to make them better or worse(No atmosphere for Cata). feel free to suggest more names / name generators. use this console command to clear all the stuck intel entries (takes 7 days):. info_circle Additional files required. Help out MesoTroniK, a modder in need. I think it's adjustrelation hegemony XX, or -XX Used to use it a bunch or if I made a mistake and wanted to take it back without having to reload. 6 and Starsector 0. While the commands themselves aren't case sensitive, arguments are. For modders wanting to interact with the spoiler filter: simply add either a "HIDE_IN_CODEX" hint or a "restricted" tag to the relevant ship in data/hulls/ship_data. csv entry contain all of the information directly about a weapon. as the other guy said get the console commands mod go to your market and just type removecondition volatiles_trace Reply reply Passenger009 • Change the "add" with the "remove", now I feels stupid, thanks a lot mate !. (got them from a online name generator. log for more info. Moreover, to help you get started on tweaking the game, the download also includes instructions for adding custom commands. This is installed just like any regular mod. json and setting element "devMode":true It can also be toggled in-game by using the Console Commands mod with its devmode command. Step 5: Press Enter. 4-RC3 16. See the OPTIONS. Last post by IceFire. This mod worked great before (and thanks to the tutorial I even made my own commands) but now when I type ctrl-backspace nothing happens. AddXP with no arguments now gives you enough XP to reach the next level. Step 2. Download here. 1M credits from your wallet in return to make it look like you paid for the construction fee. 96a-RC10] Missing. This mod has LunaSettings integration, but it is optional. Utilities. With our comprehensive installation and usage guide, you’ll be able to install and use [0. 211. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. Previous 1 2 Next. It is divided into four modules; Lost Glory, Vaults of Knowledge, The Sleeper and Virtue of Society. 65f); and change -0. An unofficial developer's console for Starsector. json. 14 - Extra flavor for ships, crew, and NPCs. Yes you can modify the save file. Find the line that starts with "Automated Ship". Examples of SlowCR, Odyssey Mode (from the sector edge), and sensor strength boosts from Dark. 9a came out), but here is a barely tested, probably extremely buggy dev version to tide everyone over until I can get v3. ago. The solution is obviously to use the console command mod and delete / scuttle ur original starting fleet, as the easiest method. (you have to switch of the “inhabited” thing on the map options in the bottom left) and it will have a hypershunt. The old launcher used Swing, so certain UI classes that the combat pop-up relies on would already be initialized when it needed them. captains and officers), and 3,020 names for stellar objects (i. thefinn12345 • 7 mo. 233. . json, so make sure you have at least LazyLib 2. Features Thus Far: A unique UNSC Faction. Dev (Developer) Mode is used to enable some options or features that are useful for development or modding. Fixed enabling screen scaling causing Kill and SpawnAsteroid to target the wrong point on the screen. Elevate your Starsector gameplay with the [0. weapon_data. Pretty simple, go into industrial 'evolution > data > config > indEvo > printing_whitelist. Complicated: Create a symbolic link of the mod folder in Starsector's mods folder without moving the folder itself. 0 14. Go to StarSectorsavessave_ (your most recent save) copy the back up file and put it somewhere else open campaign. Can't even find it. Sylph Co has Raphiel M launchers, extremely powerful when combined with anything decent against armor, such as MIRV. ago. e – Console Commands for. - Save Compatible, it fixes an issue where the players portrait will reset to its initial one when you reload a save/game. Other mods can add their own console commands or override base commands; instructions for adding custom commands. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Use Google only for queries with immediate and. There are no special effects on this mod except the fact that having various lights on your beams makes your ship a little bit more bright and less gloomy. Diable Avionics 3. 12. So I've seen a lot of folks complaining about the "list ships" console command bringing up 0 results, and seen various claims as to what the culprit might be. 0:00, Download Mod1:11, Install Mod2:19, Using CheatsFiles:Console CommandsSite Link - Download lin. Vella from the Unofficial Starsector Chat discord for making the plasma flux catalyst cargo item icon; Thyrork, Phearlock, Ishman, Strb 103D for being a beta tester for the mod's update, which had undergone extensive changes and. Compatible with all known mods. For just the hull you'd enter "addship paragon_Hull". The only thing Starsector would benefit from releasing on steam would be even bigger mods upvotes. A correct syntax would include type and level i believe, so the command would look like : AddOfficer Steady 2. NullPointerException. I do heavily recommend console commands anyway, though, as well as the various other quality of life mods from the mod index here. The command isn't part of the core mod because it can have unintended side-effects (nothing game-breaking, but there's the potential to create dead spaces where no more storms will ever from). « Reply #1 on: September 01, 2019, 10:49:50 AM ». Those are usually due to Starsector running out of memory while saving, and the console doesn't store much in the save file (just some simple references to things like which market the storage command uses) and uses far less RAM than even the smallest of. use console to switch to dev mode, press ctrl + z and then look for a purple named system on the map. Scan Those Gates can be safely removed from an active game by running the console command “RemoveScanThoseGates”, saving the game, and then removing the mod. Elevate your Starsector gameplay with the [0. can't open the console Version: Console Commands v2021. 7a Updated custom command template with more examples + documentation Changed some constants in CommonStrings, shouldn't affect any custom commands Removed AddLogistics command (logistics no longer exists in current version) New commands: - Clear, clears the text from the campaign pop-up Elevate your Starsector gameplay with the [0. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!i just edited my save, just search for the ship name (not the ship type) and all the hull mods that are in its section, then remove the mod you want. 9. Main article: Console commands. I'm putting my last playthrough list as reference. Last Update: 06 May 2023. Additionally includes some campaign-level content. · 2y. The notes here regarding methods are directly cribbed from code comments in HullModEffect (v0. . . Hullmod scripts usually extend BaseHullMod (which itself extends HullModEffect). There are currently two versions of this mod: The lite version is an "Author's Cut", containing a selection of what I thought were. e. I guess that's kinda Rimworld Reply reply. r/starsector. added 108 first and last names to possible names for command nodes. You could also use the Console Commands mod. An unofficial developer's console for Starsector. Use "findship [ship ID]" You can look at ship ids using the command "list ships". The goal of MagicLib is to create a community-built library of useful (and well documented) scripts and plugins that can be leveraged and contributed to by every modder. _M00NB34M_ • 4 yr. Consider the extra story points used in this method as the cost, since you s mods are sort of supposed to be final. You can spawn fleets with SpawnFleet. e. Another useful one for users who have a mind to make their own mods, the Console Command mod, obviously, adds a developer’s console to Starsector. 10 « Reply #1075 on: June 08, 2021, 12:51:49 PM » So I'm having a bit of an unusual issue, when a skin of a ship with modules is added via command without specifying a variant, it doesn't have the modules which can cause a crash when the game tries to fix showing the module after applying. Adjustable Automated Ships is a simple mod which allows the player to specify the maximum deployment value of automated ships in the player's fleet, rather than using the hardcoded value of 30. To add custom commands to the console you'll need a mod that contains two things: your commands' scripts, and the file data/console/commands. 95. Just select the planet you want, then ctrl backspace, and type "addcondition noatmosphere" and "addcondition volatilesplentiful". Re: [0. There is dev mode, which lets you do some things. ) Find the planet that you want to edit. 1a] Console Commands v2021. RemoveCondition (condition) Example: Go to Jangala, open CC, type: RemoveCondition habitable. Increases size of fleets launched by the colony by 25% on worlds with the "hot" condition and 100% on worlds with the "very hot" condition. in descriptions. 1MB. Created a new save with my own colonized planet, I can change the radius of uncolonized planet in the same system but not my own. Due to Java 7 shenanigans, this mod effectively requires either LunaLib or Java 8 (see the "Updating Java" section in linked thread)! Includes LunaLib and Console Commands support. Re: Locked and Loaded - a Magic Bounty pack 0. And there's an obscure InfiniteCR mod. Nexerlin allows for greater selection of starting ships along with being able to start with a faction, but if you want any ship you could use Console Commands mod and just give yourself the ship after you started. There are mods that do this properly, but if you want a quick and dirty fix without installing anything else: Open starsectorstarsector-coredatahullmodshull_mods. Tip: Using the command console mod, you can "restore" an extinct faction to life by assigning them control of a market (colony). You can add/remove conditions with AddCondition and RemoveCondition, for example "addcondition farmland_bountiful". . You can unlock all the blue prints (except for a few things) easily or spawn in specific blueprints. There's a zip in the console mod folder containing a second mod with example commands for other modders to learn from. The commands. You can spawn fleets with SpawnFleet. There's loverslab starsector mods? It's weird enough that rimworld has them but at least that game has sprites of the people that could do that kinda stuff. Combat Chatter Mod. . You want the: list ships command. 5. Vella from the Unofficial Starsector Chat discord for making the plasma flux catalyst cargo item icon; Thyrork, Phearlock, Ishman, Strb 103D for being a beta tester for the mod's update, which had undergone extensive changes and crashes. Integrated with Version Checker and Console Commands (enter "help starship_legends" for a list of commands). Download Mod. setmarketsize 4. Only provided here for convenience, not quality-checked or otherwise endorsed. getSector (). csv have a "," after them, and make sure. AutomatedRepairUnit. It can also be toggled in-game by using the Console Commands mod with its devmode. Now, the problem would be the balance and being able to leave it around a planet to exploit. json)An unofficial developer’s console for Starsector. Console Commands 3. or and mod with industrial evolution it'll be in pretty much the same pathway. (you have to switch of the “inhabited” thing on the map options in the bottom left) and it will have a hypershunt. Is there something in the base game I need to enable to make the console appear? It's been awhile since I played. Huh. Console Commands at Starsector Nexus - Mods and community Description Files 1 Images 1 Videos 0 Posts 20 Forum 2 Bugs 1 Logs Stats Console. Essentially, the alias command allows you to chain together console commands. Tech-Mining now hosts a tooltip indicating the EXACT amount of ruins there are left and for next month. 2. So I suggest opening the mod file where IBB are from (probably Ship and Weapons Pack) then find the . Earlier I found one of the random exploration events from what I believe is Industrial Evolution. xml, then search for the name of the ship. 0 WIP 7. and the Console Commands mod which allows a lot more. I personally refuse to use this mod's weapons for my fleet, because it invalidates other mod's weapons and ships. ) Save your game. Multi-threaded downloads. 95. This is installed just like any regular mod. That is the only thing I can think of at the moment. In the "Console Commands mod it shows that the game never really exceeds 4Gb memory and I have 6Gb assigned. In my opinion it takes the already great game of Starsector and elevates it to the next level - so yes. Can NOT be removed from games in which it was already used, but it can be fully disabled. This update adds an AddStoryPoints command. Kirsala. With our. Removed SpawnFleet command (will rewrite at some point in the future) New commands: - BlockRetreat, prevents a full retreat from being ordered by the enemy. By default it only works on the player's ship, but you can configure it to affect all allied ships, or all ships in combat. This (along with many other settings) can be changed by running the Settings command. Tech-Mining now hosts a tooltip indicating the EXACT amount of ruins there are left and for next month. Customizable Star Systems. Console Commands at Starsector Nexus - Mods and community Description Files 1 Images 1 Videos 0 Posts 20 Forum 2 Bugs 1 Logs Stats chevron_left. The more commonly balance tweaked information is in the weapon_data. Step 2: Add it to the game. fs. json and setting element "devMode":true. Dassault Mikoyan has the best command ship, Normandy cruiser, as well as lots of other cool toys. Strangely, I found the Traumtanzer battlecruiser. dev-2020-01-30. Updated to be compatible with Starsector 0. • 4 yr. json, so make sure you have at least LazyLib 2. Go into your save, into campaign. help list. 95a as well as a fresh one that was just created in 0. This is because it was previously named something else, but if I changed the. Premium. TallGiraffe117 • 2 yr. Created by: TheTartiflette. 6 the console can be opened during combat (the COMBAT_CAMPAIGN, COMBAT_SIMULATION, and COMBAT_MISSION contexts), on the campaign map (the CAMPAIGN_MAP context), and in any dialog that has a market attached (the CAMPAIGN_MARKET context). Can only be installed on worlds with one of those conditions. console command mod, type showloc in console ReplyAn unofficial developer's console for Starsector. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. I don't know if it's possible to mod CR outside of combat, but inside combat, there are at least two ways. 1a] Console Commands v2021. // Console commands mod required. Awaiting the return of Console Commands author LazyWizard to the. But you cannot, because it has no "market". An unofficial developer's console for Starsector. This mod intends to expand the options for high-tech fleet doctrines. Choose download type Free Premium; Multi-threaded downloads: close: check: Download speedsSo I've seen a lot of folks complaining about the "list ships" console command bringing up 0 results, and seen various claims as to what the culprit might be. to add ships, simply add the hull's name-id to the list, you can find this either with 'list ships' with the console commands mod, or you can go into any mod's 'data. ago. ago. If you never saw the board at all though, either you somehow disabled the bounty board in the mod's. - Add GUI with multi-line text editing for writing Captain's Log custom messages. The easiest way to go about fixing this would be to change all the names on the right-hand side to the left-hand side. Credits Zaphide: the original Exerelin Dark. 6)folder 518KB. Step 3. You can use the command "goto" to warp to a system for example to circus it would be "goto corvus" and it poops you down next to the star in circus. An unofficial developer's console for Starsector. 12rc1 (2022/01/16) Yes, these bounties would show in the console command. Just copy and paste it into console. Download Console Commands Mod > Here. - Releases · LazyWizard/console-commands. Here’s what I keep typing AddAgent<Quinx> [1 [Diplomacy]] No idea but usually if you do something like AddAgent <command> it helps you figure out how it works. First off devmode needs to be enabled, either via the console command "devmode" or via the settings file. The reason I know this is because I spent all day surveying all of the systems and DID NOT FIND ONE CRYOSLEEPER. The only thing Starsector would benefit from releasing on steam would be even bigger modsYou can use the console command mod to just spawn the officers you want. 9a yet. Still not easy. 0a 2022/02/17. 7. It seems that the Omicron (and sierra) faction ends up being hostile if you have nexerelin installed and pick a hostile-to-all faction on start. Love this mod as well as most of LazyWizard's mods!! 2 requests if possible? 1. Yup just DL the console commands mod, then in the console "addship ziggurat" to your heart's content. While the commands themselves aren't case sensitive, arguments are. . Click on the planet (or sun or astroid) within the system you want to edit. Vayra's Sector is a "megamod" which changes, adds, or replaces several core campaign-level gameplay mechanics, most of which are easily extensible by other mods for additional content. 6. Installed in patrol hq, military base, or high command. This effect can be superseded by other mods. 9a] Console Commands v3. Systems with cryosleepers present will have green names. Starpocalypse Support. setRelationship(pirates. I come back and I encounter this bullshit pretty much immediately. I'd really like to play through the Story again, but going through the early game without gates at this point is just going to feel tedious. From there all you would need to do is write a script, or edit the Nex start, to give you a set of blueprints for your custom ships on selection of the independent faction start, or even just loading into game. 0:00, Download Mod 1:11, Install Mod 2:19, Using Cheats Files: Console Commands Site Link - Download link -. csv is expected in location StarsectormodsExampleModdataweaponsweapon_data. Cool: Regulates. Now you have two options!Starsector combat is more deliberate; you feel like you're in command of a full sized warship, and you'll need a fleet to fight a fleet. Re: [0. it does have the shard spawner hull mod removed, so when it dies it will not spawn new ships like usual there is no way around that. Drone replicator. - Added RecheckVersions command (only if Console Commands mod is installed) - Mods that don't support Version Checker are now shown in the notification dialog along with their current version and a link to the forum's Mod Index so you can manually check for updates Bug fixes: - Fixed comparison of multi-digit patch/RC numbers to single digit ones Removed SpawnFleet command (will rewrite at some point in the future) New commands: - BlockRetreat, prevents a full retreat from being ordered by the enemy. This gives them back a foothold in the game. Put it in the mods folder and make sure it's tagged in Starsector's launcher. Reply reply RyVdo13. 4. SetMarketOwner command (from Nex) requires specifying the market name/ID first, then the faction. While the commands themselves aren't case sensitive, arguments are. It also includes one new low-tech light capital to give the Hegemony a fighting chance. For stuff like that (editing planets, adding planets, etc), you're usually just better off installing the command mod, and use the command prompt to add stuff through there, lol. xml" using Notepad++. Colchester 17 inch swing-type lathe with the V shaped gearbox: Parts and Instructions. It's a vanilla feature, 200% mark up at a 1m cap and it's not limited to your blueprints, it's all vanilla plus most modded that doesn't go over the. Autosave. Go to starsector r/starsector. well in theory, it could be easy i think since console command does something like this. txt extension, otherwise it won't work. Step 3. SpawnInactiveGate: Spawns an inactive gate in the current star system. Assets 3. It used to be called Starfarer. This happens both in a game that was created in 0. However, I don't know how you'd do it in an existing scenario. As is Starsector, if it's your first playthrough, is probably good 50-70 hours of enjoyment before you see most of it. Just make sure you take note of which mods in that particular section of the . FYI there's a Linux-specific bug: the mod won't get past the loading screen due to the case-sensitivity with file paths. It is divided into four modules; Lost Glory, Vaults of Knowledge, The Sleeper and Virtue of Society. This mod adds a developer's console to Starsector that can be summoned with control+backspace. FEEL FREE TO TAKE WHATEVER YOUD LIKE FROM THE MOD AND DO ANYTHING WITH IT, CONSIDER THIS AS ABANDONED MOD-the definite burnout arrived after separate 4 tries to get civvie supercapital together. Ashes of the Domain is a megamod centered on greatly enhancing and extending the colony-building aspect of the game. To install the mod, simply download the . All the portraits were generated using Severian Void's Stable Diffusion model for Starsector portraits, using images of each AI core as a base. By default, the 64-bit version of the game allocates 1. * Add characters: pw_crimson1, pw_prez. Choose download type Free Premium; Multi-threaded downloads: close: check: Download speedsStarsector seems to be a bit of a life-project like Dwarf Fortress, but I'd love to see a game like Starsector set on such a planet, with people, caravans and vehicles instead of ships. I would suggest a clean install of the mod. You can try the [MagicLib_listRequirements] command to see when they'll spawn. Perma-modding s-mods in case you want to try out some builds without loading the campaign and doing a bunch of console commands This mod is safe to add and remove from your saves. But i've seen a couple cool mod i'm missing and i'm thinking to restart yet an other playthrough ; but i wanna make this one the last one for a while, so i want a real solid modlist. json" look for the "playerMaxLevel":40," value, you can change it to what you want your max level to be. Hullmods need an entry in hull_mods. Some may consider it cheating, but your only other option is to grind up rep with the UAF named npcs and hope RNG generates a mission to purchase them. You can also do multiple commands at once using the semicolon as a "breaker". you can get get the gown without console codes. I did this with a new game because I thought it was not save game compatible, same issue. Piloting a Yacht or even a speedy Corvette in Star Valor feels like you're driving a sports car with a rocket launcher mounted on the hood. An unofficial developer's console for Starsector. Logged. The "open_market" is not considered a market for the "setmarketowner" command. Download Second Wave Options v0. If you don’t want to “cheat” then hire those officers and respec and change the personality with the console, that way you still got them “legit”. This is my 2nd modded playthrough and it looks like some of the quests in the mods isn't triggering properly. You could try to generate the mission again, but unless something changed it'll fail in the same way. The commands. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. 2. well in theory, it could be easy i think since console command does something like this. Revenant: much coding help; SS+ and descendant mod compatibility LazyWizard: Version Checker, Console Commands,. Unfortunately there's no way to tell AI-chan that Independent-chan is a friend unless you use the console command mod, easiest is adjust reputation between independent and remnant with "setrelation independent remnant 100" Since you have rev council presumably you have vayra's sector installed. 95a] Console Commands v2021. All starsector has is a bunch of 128x128 portraits. If you're playing an older version of Starsector then you'll need to download an older version of the console mod as well. PanseloNomad • 4 mo. Hi. ago. If you're smart, make a backup of this folder before editing. ago. While the commands themselves aren't case sensitive, arguments are. Instructions. Hi. Her 7 Ryders: Bianca, Black Jack, Havoc, Liberty, Paladin, Phoenix and Seraphim are included, but not their pilots. It's in the "specials" section. There's a good chance this will let you run the game, though you'll be pretty limited as far as your ability to add in. Uploaded: 23 Feb 2019 . 95a] Controllable Domain Mothership. 65f to 0f or something like that Edit: Or use console commands as Tarti mentionedWith the console commands mod you can - WARNING: GOOD LOYAL FOLLOWERS OF LUDD SHOULD NOT LOOK UPON THE UNHOLY NATURE OF THE UNIVERSE AND SHOULD AVOID READING THIS REDACTED TEXT, HAVE A LUDD-BLESSED DAY, PERSON OF INTEREST. Op · 2y. 1 (sun_hyperdrive) More HullMods 1. This mod allows your fleet to "hyperwarp," traveling up to 15 light-years in mere seconds. 1a-rc2 Fast Engine Rendering 1. Our Vortex game extension has been updated since going from Early Access to Full Launch, allowing for general mod management through Vortex (this will auto-update and require a restart of Vortex). When stacking it up against the IR pulse laser (which is pretty much all I have to use for anti-shield in vanilla): IR pulse laser: 50 energy damage for 50 flux, 3. At the end of the day, these are a resource which not intended to scale exponentially with stage of the game like credits or ships, but are more of a slow but steady gain (at least past the first 6 or 7 levels) for actually doing things which earn you XP. 95. The Console Commands mod has a command for that, "AddStoryPoints", and much more besides. Use help AddOfficer for tips on how to use it. -With devmode ACTIVE, open then close the console in either the Tab map or the battle. The Gas station mod has the Laeptus 20000 you can get by maxing out the relationship bar with that crazy scientist. I personally. How do I add a ship with multiple parts through console commands? Hello all. This mod adds the mod title to the descriptions of all weapons, ships, fighters, and hullmods added by mods. 05. 96a] Console Commands v2023. However, some people avoid use of major god-mode-capable mods, such as deleting console commands in rimworld due to the temptation of using it to make things a bit easier being too great for many mortals to. Once in the game, you can summon the console with control+backspace and enter your commands. 04. * Fleet intros can have a static effect. in Re: [0. Customizable Star Systems. - ModInfo, shows detailed info about a mod, including what ships, fighter. Open up "campaign. By default, the 64-bit version of the game. Other mods can add their own console commands or override base commands; instructions for adding custom commands can be found in a document in the root of the mod. 4. The goal is to improve the QoL involved in travel as much as possible without disrupting normal gameplay more than necessary. There's a lot of commands you can issue, and some are more obvious than others. Question: What, in your opinions, is the best mod combinations for the best Starsector colony / terraforming experience? I will list the colony mods that I could find on the mod index site. (I only have 3 mods enabled -- 'Lazylib', 'Console Commands', and 'Speed Up' I disabled them this time so it only shows that line) I uninstalled and reinstalled the game but its still like that. hullmods. - Further improved hullmod tooltips readability by adding a keypress feature for viewing additional. Advertisement Coins.